Hi,
I tried to create a "return"-chain but it did not work.
What I did was this:
1) I attacked pirates and killed them. I started recycling. I set the mission to return when there is no debris left.
2) I send the majority of recyclers and fleet to attack the next pirates. I killed them and started recycling. I also set this mission to return when there is no debris left.
What I expected to happen:
I made sure that Nr. 2) recycles fast enough that they return while 1) is still in position. I expected Nr. 2) to return to Nr. 1)'s position and all start recycle there. When all recycling is done on Nr. 1) I expected the whole fleet to return to the position where they initially were sent from.
What really happened:
Nr. 2) did correct. It recycled fast and returned in time to catch Nr 1).
But Nr. 1 did NOT return after there was no debris left. It stayed in place.
So I conclude:
A "return"-chain is currently not possible but would be an awesome feature. Since there is the possibility to configure the fleets in exactly the way that it should work with the returning I consider this a bug.