The implementation is finished.
Available from the fleets page , "Scripts" button only in Realistic.
This will allow creating scheduled departure with some periodicity.
The cost of one scheduled departure is 1 HC.
Unsuccessful scheduled departure will costs nothing.
At the moment:
* Feature works in Realistic and Classics. (Will be in Adaptive also)
* You can plan sending not only from static objects (planet, moon, station, asteroid ...) but also from coordinates.
* Choose MAX number of units - then all available number of fleet will be sent.
* Choose MIN number of units - then only number of fleet needed for loading will be sent.
First all ships with fixed value and with MAX value will be added to the fleet, then loading of resources will be counted.
* If there are not enough space in the current fleet units, then there will be added as many fleet units with the value MIN as you need for loading resources, but not more than is available.
* You can specify several fleets with a value MIN.
* If the capacity of the current fleet is sufficient, then ships with a value MIN will not be added
Choose MAX quantity of resources - then all available quantity of resources will be downloaded, but if space in units is not enough, then the departure will not happen.
* Ability to create folders and drag scripts there
- the folder can be disabled - scripts in this folder will not send fleet, even if script is on.
- the folder can be deleted, all scripts will move up without a folder
Available from the fleets page , "Scripts" button only in Realistic.
This will allow creating scheduled departure with some periodicity.
The cost of one scheduled departure is 1 HC.
Unsuccessful scheduled departure will costs nothing.
At the moment:
* Feature works in Realistic and Classics. (Will be in Adaptive also)
* You can plan sending not only from static objects (planet, moon, station, asteroid ...) but also from coordinates.
* Choose MAX number of units - then all available number of fleet will be sent.
* Choose MIN number of units - then only number of fleet needed for loading will be sent.
First all ships with fixed value and with MAX value will be added to the fleet, then loading of resources will be counted.
* If there are not enough space in the current fleet units, then there will be added as many fleet units with the value MIN as you need for loading resources, but not more than is available.
* You can specify several fleets with a value MIN.
* If the capacity of the current fleet is sufficient, then ships with a value MIN will not be added
Choose MAX quantity of resources - then all available quantity of resources will be downloaded, but if space in units is not enough, then the departure will not happen.
* Ability to create folders and drag scripts there
- the folder can be disabled - scripts in this folder will not send fleet, even if script is on.
- the folder can be deleted, all scripts will move up without a folder
5 Апреля 2017 23:18:01
if this is what i think! i like it.
often i need to send in 1 hr and have to set a alarm but will be able to do it now to go latter
often i need to send in 1 hr and have to set a alarm but will be able to do it now to go latter
6 Апреля 2017 12:05:37
dude this is plain useless
dont know if you notice this option will cost hyderian so its useless
dont know if you notice this option will cost hyderian so its useless
6 Апреля 2017 12:55:23
The implementation is finished.
The cost of one scheduled departure is 1 HC now.
Old scripts were disabled.
The cost of one scheduled departure is 1 HC now.
Old scripts were disabled.
11 Апреля 2017 15:47:10
yea can you add screenshots and more detailed explanations so we can understand anything that involves hyderian should be detailed
11 Апреля 2017 16:10:51
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