Сообщения пользователя: MBN

Тема: WHY VICTORIA CLOSE TOPICS | 15 Апреля 2017 03:50:38
Сообщение #33
i do agree they are closed too fast. its annoying. its kind of rude. 

but once again... welcome to the english forum on a russian game
Тема: Scheduled departure | 12 Апреля 2017 07:10:12
Сообщение #32
so...setting up a script/auto clicker is against the rules...

add in game mechanic that costs $ to do it...

sounds legit...

sounds like you're going to indirectly encourage players to use auto clicker tools
Тема: Xerj, Unit: Provider | 11 Апреля 2017 08:43:47
Сообщение #31
I would like to propose some of the following ideas for the unit "Provider"

1. increase attack range
2. option to turn auto engage off (at start of battle would not fly towards enemy and engage. only engage if fired at, an enemy comes into range, or you manually tell it to attack)


purpose, prevent them from getting killed if you allow the game to auto pilot your units. otherwise its the same every time 
Use Action point 1 - make providers retreat

Тема: Interactive type of the galaxy | 11 Апреля 2017 04:34:42
Сообщение #30
The scattering/disorder of the planets being displayed in the first few screen shots is.. chaotic in my opinion. While it may "look cool" i certainly do not think it would make usage easier/clearer/faster. Looks like it would have the opposite affect.

better seeing flight paths, more zoom options, seamless galaxy, these seem like nice features! 

Filter requests
filter by player name
filter by specific point range (manual input high low)
filter object- station
filter by alliance name
Тема: WHY VICTORIA CLOSE TOPICS | 3 Апреля 2017 10:00:08
Сообщение #29
lordrodry

no offense intended...but welcome to the english forum....
Тема: Experimental techs | 3 Апреля 2017 09:58:40
Сообщение #28

Experimental tech rate of fire (for balancing purposes do not change the damage per round. this would decrease the damage each shot does but put out more shots per round)

Experimental tech battle speed (obviously just move faster in combat)

Experimental tech attack range (obviously just increase attack range)






***** experimental tech for amortization, reduce the res required per day required for that ship 
Тема: Game over page and pancors | 21 Марта 2017 03:20:50
Сообщение #27
Remove terran moon newbie protection. 
Тема: Overpowered Player 31000 Mudkip built in 3 months? | 20 Марта 2017 09:28:46
Сообщение #26
Thats not hard to do. Mudkips are very cheap.

Build scavangers/cruisers

thanks

2,500 500 200

2,500 / 4 = 625
500 / 2 = 250
200 = 200

1,075 vespene each
x 31,000
=33,325,000 vespene.



Your battle report

8 216 525 metal 3 399 965 mineral
8 216 525 / 4 = 2,054,131
3 399 965 / 2 = 1,499,982
=3,754,113 vespene

his losses

summary: Metal: 1 678 500, Mineral: 335 300, Vespene: 134 100.

1,678,500 / 4 *.7 (% not in debris)= 293,737
335,300 / 2 *.7  (% not in debris)= 117,355
134,100 
=545,192

Profit
3,754,113 - 545,192 = 3,208,921 
Not counting his repairs...

3,208,921 / 1,075 = +2,985 mudkips to his force
Тема: Mutant, Telep | 13 Марта 2017 05:58:00
Сообщение #25
How about including the attacking fleet stats + arrival time in the email notification?
If you're paying for it, you might as well get good information.

Would probably even increase sales... helping you guys out :)
Тема: Wormup time, Capitalization and Protector 500 | 2 Марта 2017 03:20:35
Сообщение #24
its because the big guys on the top are tired of seeing people with fleets under FAS, or people with fleets on planet under FAS ready to defend their allies. So they want FAS reduced for a few reason
1. they can hit a bunch of these now partially un-fas fleets
2. they aren't threatened by alliances with a bunch of FAS fleets everywhere ready to defend.

its all to help the top 100, duh
Тема: terran battleship | 19 Февраля 2017 17:29:53
Сообщение #23
Fuel increase
Now base 31

why was this changed without informing the community?
Тема: Menu Fleet cannot warn about enemy on coordinates | 4 Февраля 2017 10:25:45
Сообщение #22
Perhaps you should explain WHY you changed phoenix quest. you just screwed a ton of people.

what % of your user base is below 1,000,000 points? perhaps you should leave some bones in the game for them instead of leaving them stranded by comparison to low level land/handicap with fewer moons than the large players.
Тема: Menu Fleet cannot warn about enemy on coordinates | 2 Февраля 2017 13:51:37
Сообщение #21
hmmmm 

1 problem with it though
If enemy fleet is on the coordinates, you can't see the origin planet coordinates. That is a very large tactical change which should probably be put back. 
I can understand the technical aspects of needing to reduce server load..but should probably leave the player v player tactical aspects such as that in place..
Тема: Menu Fleet cannot warn about enemy on coordinates | 2 Февраля 2017 13:46:01
Сообщение #20
ah..missed this..

it means if you're attacking pirates, it will not show up as an "enemy fleet in flight" making it more likely for players to miss that another player has already engaged the pirate and thus more player-player interactions
Тема: against administrates stupid ideas | 27 Января 2017 06:15:05
Сообщение #19
Edited
Тема: against administrates stupid ideas | 26 Января 2017 18:11:53
Сообщение #18
Vladislav_Todorov

If you send 1 fighter vs 1,000 dreads.

What do you think is going to happen?

Dreads will fire before fighter reaches range to fire
Weapon impacts on fighter will destroy it
Fighter damage dealt = 0
Do you need the visual for it to be a real occurrence?
Тема: We made the refund of 6.7% of cost of Protector to players in HC | 26 Января 2017 17:30:18
Сообщение #17
Agreed, thank you Victoria! This is a fair decision by the admins
Тема: FAS was cut, Bomber and Guardian were improved | 26 Января 2017 13:38:54
Сообщение #16
Thank you Victoria

Fair and reasonable call
Тема: FAS was cut, Bomber and Guardian were improved | 25 Января 2017 23:23:28
Сообщение #15
50 FAS per level reduction on protector

50/750 = 6.666% reduction

Protector per level cost 150

150 x 20 x 0.0666666 = 200HC that needs refunded 
Тема: Research queue | 25 Января 2017 13:23:14
Сообщение #14
I don't mean actually doing 2 researches at a time


Research 1 is going ----> you "queue" up the next in the sense that after research 1 finishes, this one will start assuming you have the resources on planet to start it