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Lack of confidence in the graphical indications of the game.
My complaint is simple. I had my fleet withdrawn, which was collecting debris, due to an approaching enemy fleet, much stronger. The order was given and confirmed in the corresponding dialog box when the enemy fleet was distant from the debris field at 25% of the distance. Plenty of time. What happened is that there was a battle that should not have taken place. My whole fleet was destroyed. Then, to my surprise, I saw an indication of the shipping fleet in which two-thirds of it returned as it had been ordered. This is a joke! What game is it that you can not trust in the graphical indications that the game presents you? The graphical indication of the approach of the enemy fleet is represented by the exit point of the enemy fleet, a straight dotted path and the point of arrival, where an icon with the rocket shape transits, I follow the approximation indicated in percentage terms. In this case the rocket icon was glued to the exit point, it did not move along the dotted line ...
I ordered the withdrawal of my fleet when it was missing for the enemy fleet to travel 25% of the way, which is equivalent to say 1/4 ... The enemy strength traveled slowly, each percentage being 1% traversed every second. I say it is an unacceptable framework.
I am a player on another platform known as "Astro Empires" where the reliability of the graphical indicators is such that players withdraw their fleets in a matter of seconds. Seconds!
Now, facing this complaint, I will expect the apology of the developers, as I am accustomed to this behavior.
My complaint is simple. I had my fleet withdrawn, which was collecting debris, due to an approaching enemy fleet, much stronger. The order was given and confirmed in the corresponding dialog box when the enemy fleet was distant from the debris field at 25% of the distance. Plenty of time. What happened is that there was a battle that should not have taken place. My whole fleet was destroyed. Then, to my surprise, I saw an indication of the shipping fleet in which two-thirds of it returned as it had been ordered. This is a joke! What game is it that you can not trust in the graphical indications that the game presents you? The graphical indication of the approach of the enemy fleet is represented by the exit point of the enemy fleet, a straight dotted path and the point of arrival, where an icon with the rocket shape transits, I follow the approximation indicated in percentage terms. In this case the rocket icon was glued to the exit point, it did not move along the dotted line ...
I ordered the withdrawal of my fleet when it was missing for the enemy fleet to travel 25% of the way, which is equivalent to say 1/4 ... The enemy strength traveled slowly, each percentage being 1% traversed every second. I say it is an unacceptable framework.
I am a player on another platform known as "Astro Empires" where the reliability of the graphical indicators is such that players withdraw their fleets in a matter of seconds. Seconds!
Now, facing this complaint, I will expect the apology of the developers, as I am accustomed to this behavior.
1 Декабря 2018 14:34:03
Hi Cesar_Ferreira,
Could you please share with us the link to the battle where your fleet has been destroyed?
Also, are you aware that recycler's warmup time is about 6 minutes (360 seconds)? Considering that enemy fleet was approaching as fast as 1% per second, it would take only 75 seconds to reach your fleet. So 360 - 75 = 285 seconds your fleet supposed to be under attack.
1 Декабря 2018 15:46:51
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