I try to explain for dummy.
1 ) Mineral Lake and Mines on Planets produce less Mineral,
prices on bestiary first go up.
2) More and more User can't build Buildings, ships, etc.
so the game gets boring.
3) User leave the game, no one buys at bestiary.
Prices for mineral go down again.
But also all other stuff gets cheaper than, because
there are less buyer. You get less HC at all.
The only way to increase sales is to get more user.
You can't do with a boring game.
And a game is boring if user spents to much time - they can not do anything.
Didn't you see - last effect of first changes in Pirat spread rate?
Bestiary gets full. Much more seller than buyer.
Economic in a closed System like this Game,
it should be easy to calculate.
Please, can someone, speaking russian explain that
commercial basics ?
Or can someone take a look to user count, please?