Espionage targets before flying. Simulation. Check online.In this article I will try to cover just three themes - a small but important. To begin to discuss matters of espionage. Of course, just proshpionit goal is not difficult - it has taught you the second quest. However, there are some nuances that are often injected into a stupor beginners. For a start - when you can lose spies spying with a certain probability. Nobody knows exactly what determines the chance of losing a spy. We only know for sure that if the enemy on the planet does not have the fleet and defense, or very few, the chance of loss is zero. Perhaps the chance of loss depends on the quantity of the fleet, or the difference of the level of your opponent, and Espionage Technology. Special methods greatly reduce the chance of losing is not - have to put up with it. As regards the completeness of the report (the availability of the information it contains about the Navy, defense, research) is known to be dependent on the level of your opponent, and Espionage Technology. It should be noted that, for convenience, you can change the amount sent by pressing the menu button espionage spies galaxy. The default is 1. It can be changed by going to the "Options" -> "Display" or "more - settings - mapping and down" and find a line where "Number of sent spies."
Now we move on to more complex topic - Simulation of the fleet before sending. It is understood that the spy you see the word "Navy" and "Defence" in the report (if such words were not - the report is not complete, and you need to re-spy,
increasing the number of sent spies). Specifically fleet and defense on the planet is not the enemy - everything is simple, export resources. But if they are - need to make sure that your fleet will be able to destroy them. Remember - if you're not 100% sure that the outcome of the battle will be on your side - you should not even try to fly. Fly you need when you are sure that you will win. For confidence and need a
simulator. To do this, buy a coach officer who is 25 Heide (the "Premium") at a level just had 3 levels. It has originally two columns - the right fleet, technology and defense of the defender in the left - the attacker. Generally speaking, there is a "Simulate" button in the spy report after clicking on which you will automatically throws in the simulator, which already bear your research, as well as being research, fleet and defense of the opponent. However, I note that it is desirable, especially when at stake is a large fleet, always check the coincidence of the opponent studies. Especially worth checking out in the case where the enemy is not a blank line, "the defending fleets" (there is some bug, so you will have, most likely, manually enter those defending the fleets).
Note that if the report was not an enemy research, and in the simulator they will not. In this case, you should either re pereshpionit, or, if you are exactly pro - vskidku can enter the study.
But the next moment even more important: do not forget that the enemy can be
Admiral or other officers.
They at espionage never displayed, because they need to be checked separately. Ways are several: first - to find a recent report of the combat (combat log) of the player and see if these officers there. Of course, he could have time to proapat (pump) them, even if the battle took place the other day, so that there is the probability of correctly identify the officers. Second - see profile opponent. If there is a "donatnye medals" (where they are called "Thanksgiving") in the profile - is likely to have at least 5-6 of the enemy admiral. If a medal is very steep (3 levels), perhaps even 10-11 Admiral. Rarely, and only at the tops, there are more than 11 Admirals level. Third, the most true - to send to the enemy combat unit, which is not a pity (for kserdzha brudling best fit - he is very quick, and it is not a pity). Then in the received combat report is information about its key officers. But in this case there is a possibility "flush out" the enemy - he will understand that you want to attack him, and will play with caution for some time after that. After information about the enemy hammered, hammered information about the fleet, which you want to send to, and simulate (button below). One simulation is worth a 1000 Vespa. Of course, if you is a big amount - enough for a simulation, but if you can afford more - even pretend. Sometimes the results of the various simulations are very different. To make sure you can set yourself smaller fleet than the plan to send or deliver to the enemy higher technology (note that if the enemy - donater, it may well be enchanted by combat units, which enhance the parameters of its fleet by 20, 30 and sometimes 50 percent. in this case one can simply increase the level of the enemy Admiral 4, 6 or 10 layers, respectively). And also do not forget that for 50 BO level goes to 10% bonus attack / stuktura / boards, that is, as two level of Admiral.
I will show in the pictures:
How to simulate a fight in pictures:Simula before attacking the planet (strips):
1. Sending a spy - scan
2. Go into the galaxy (or spy reports in the reports):
3. Click the word "Simulate":
4. You can see that in terms of "attacks 1." Exhibited the level of your studies, and the "Defense 1." - Exposed the enemy. If your simulator pumped (coach Premium), you can watch and levels of their officers - JCRF but the defender - empty (to be marked manually, if you know the last ravine battlefield or approximately).
5. When all prostavyte, namely svoyh yunytov, for example of vы Terragni and your kserdzh the enemy
the next step is
6. Go to the so-called Log battle - report possible.
And remember that the simulator does not give 100% guarantee the same outcome of the battle, especially if you do not know what the officers at your opponent and if you do not coach pumped (see. In the premium).
Now the most interesting - to check online. Check online, or, as they say, checking activity - an attempt to understand online if your opponent accordingly whether it makes sense to him to fly, or he just zaseyvit fleet before your arrival (I love so to mock and to raise its fleet for 5 seconds to attack: D). It is important that if the opponent is online, it can also have someone else put it def, it is doubly unpleasant.
The first way to find online player - see information next to his planet in the Galaxy menu. If it says "Last Activity 0 min" - player online (or he is spets.programma to update the page, but more on that later). Accordingly, if the "Last Activity 10 min", the player went 10 minutes ago. The "classic" interface of the galaxy near a planet just written "(0 min)" or "(10 min)", respectively, and the activity on the moon and the essence of using the "classic" can not be checked at all. Generally speaking, in this case, most likely, it is also online (he could go to another planet or move to drink tea). Note that the activity is updated only when the player updates the page on this planet! Because you need to check the activity of checking all the planets (and the Moon, and asteroids!) Player, which you know. And yet still be a chance that he is hidden somewhere else the planet on which it is online (if the number of planets, moons, essences and asteroids that you have checked the same as the number of them in the profile at this player, and all the planets , moons, asteroids and entities no activity - there is precisely one can say that he is off) of course does not always know all the enemy objects in the galaxy. Because the aid comes second way - to check with the help of special races technologies. There is a Terran
Detection Technology, in kserdzha -
Spore Colonies Hydroacoustic (SCH) (defense unit) in TPS Lighthouse Flotilla. In their description in some detail described the way they work, we will focus on how it is to check the activity, if the technology / SLC you already bled / built. Go to the link-line players, there is a button on the survey:
for the classic interfaceFor a realistic interface
We come from a planet that is near the planet of the enemy, or near the place, where else can a planet or moon that player (why - get a grasp carefully in the description Detection Technology or Spore Colonies radar), and look for the nickname of the enemy in the left column. If there is - the right of the nickname will be information about where the activity accomplished and how long ago. If no nickname - in this radius around this planet of its activity is not (generally speaking, it can be somewhere on the other side of the galaxy). Note that, as stated above, there are programs to update the page even when the person is online, because the activity can "forge" (such a person is asleep, and you will see all the same activity near his planet). In principle, any program rules of the game are prohibited (paragraph 7.1 of the rules), but this kind of program is very difficult to calculate, because their use is quite common. General method for dealing with such programs, but there are some tricks invented by the players in order that-be to distinguish a player with "avtoobnovlyalkoy" (so-called the program) from the player online. However, they go beyond the training article, because there will not list them. So, when you need to check the activity? First - before the fleet is sent. If the enemy does online, it is quite able to zaseyvit fleet and you will get nothing. Second - just before the arrival of your fleet on the planet of the enemy (article ottyag) .Now the main question - what to do if the enemy activity on the planet is, and fly all the same it would be desirable? Then you decide. As described above, "avtoobnovlyalka" - not a rare admission, because online is not always an indicator indeed that the player on the computer. In addition, there are cases where even online player simply forgot zaseyvit fleet, though he saw the attack. One thing is for sure - if you fly on a player who online - be sure to pull the fleet before the attack !!! Although the delay should always be, but most likely to run into trouble in this case.