Сообщения пользователя: DontGiveA

Тема: Punitive Depletion | 16 часов назад
Сообщение #8
UncleanOne, Got it, thanks so much! I'd never have got this from the change description. It would be really helpful if changes like this had an explanation linked from the notification in Balance
Тема: Punitive Depletion | 17 часов назад
Сообщение #7
UncleanOne, So the upgrade will reset current Depletion to zero, but whatever this “exhaustion accumulation period” is will be set to a random number 0-100 at the same time?
So what does this actually mean? Can you give a worked example?

I am guessing you might mean is that if you had 25 weeks depletion (i.e. since the last upgrade) that would be reduced by 0-100 so you MIGHT get a reset to zero, or you may not get much reduction at all, but it won't get worse. Is that right?
Тема: Punitive Depletion | 17 часов назад
Сообщение #6
So today we have a new Depletion change:

So if Depletion was 25% and you upgrade a Mine you could end up with 95% Depletion!?!?!
So nobody in their right mind would upgrade before Depletion was well over 50% as the effect would probably be worse not better Depletion!
A random percentage between 0 and the previous depletion level (so between 0 and 25 in the example above) would be logical and acceptable...0-100% is not!
Тема: Punitive Depletion | 1 день назад
Сообщение #5
Thanks for the feedback here and in IMs.
I am not sure if the worked example was added in the game later or I just missed it, but this clarifies the need to multiply by 0.01 as well as treat the value as a percentage.
i.e. the depletion factor after 6 weeks is actually 0.01 x 6^2 percent (i.e. 0.36%) not 6^2 percent (i.e. 36%)
Taking this interpretation I have updated the chart and this looks much better, with a lower Depletion initially but rising much quicker over time.


I think the in-game definition should be clarified to reflect the actual calculation as per the worked example as currently it is ambiguous.

Current: The depletion percentage is equal to the number of weeks since the current building level was constructed to the power of 2.
Proposed: The depletion percentage is equal to 0.01 multiplied by the number of weeks since the current building level was constructed to the power of 2.
Тема: Punitive Depletion | 2 дня назад
Сообщение #4
The change on 3 February 2026 to increase Depletion accumulation not only reverses the reduction of Depletion on the previous change (4 October 2024) but raises it to punitive levels where it will be 100% in 10 weeks if there is no Premium in force and no Storekeeper officer. The Senate should consider whether the recent change should be rescinded and Depletion accumulation reduced to the level prior to 3 February 2026, or at least no more than the level before 4 October 2024.


Изменение, вступившее в силу 3 февраля 2026 года и предусматривающее увеличение накопления амортизационных отчислений, не только отменяет снижение отчислений, предусмотренное предыдущим изменением (4 октября 2024 года), но и повышает их до карательного уровня, достигая 100% через 10 недель, если не будет действовать страховой взнос и не будет кладовщика. Сенат должен рассмотреть вопрос о том, следует ли отменить недавнее изменение и снизить накопление амортизационных отчислений до уровня, существовавшего до 3 февраля 2026 года, или, по крайней мере, не выше уровня, существовавшего до 4 октября 2024 года.
Тема: Прошу распустить сенат! | 28 Октября 2025 16:19:07
Сообщение #3
Цитата: Aleks125
If the Senate votes don't decide anything, then even if everyone votes for dissolution, the decision won't be carried out. If the decision is carried out, then the Senate votes do decide something, and the vote was unfounded, since it was based on a false assumption.
Good point...lol...I abstain
The owners/developers/admins don't even bother to explain the detail of changes they do make, let alone entertain discussion and compromise with Senators about proposed changes
Take this change....what exactly does this change mean to players??? I don't know if this is a "good" or "bad" change or will I even notice the difference...lol
Тема: The game is going to die, unfortunately | 6 Марта 2025 16:41:53
Сообщение #2
Цитата: Marsman
The essence of this website, is a digital social experiment in the form of an online game.

...or an opportunity for sad-masochists to inflict torture on the unwitting...lol
Тема: New visibility | 14 Августа 2023 18:24:20
Сообщение #1
Цитата: Victoria
The project administration is pleased to announce new visibility rules now without problems with local coordinates.
The project administration should be fired for maladministration
Цитата: Victoria
An idea from 2009 when the game was very different
Цитата: Victoria
As the visibility development has been going on for half a year not all descriptions are acutalised at the moment. We will finalise everything today.
So a few more days to do a quality job and to announce the change BEFORE it takes effect wouldn't have been all that hard!

When the Senators vote to reverse the change we'll see how much "project administration" listen to the players...and 14 years later do something about it!
https://xcraft.net/forum/topic_53043