Последние обновления

UncleanOne
13-11-2026 12:54:51
Base number and size of pirate fleets reduced from 200 to 150.
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vladislav1
13-11-2026 8:38:26
The resource cost of construction in the info is now displayed in a column.
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vladislav1
12-11-2026 13:44:51
On the main page, during a nuclear strike, the missile icon is now displayed over the planet.
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vladislav1
12-11-2026 11:41:20
The design of the page switching buttons in the "Latest Updates" block in the forum information area has been updated.
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makaralex92
11-11-2026 9:15:09
The energy consumption of active Gravity Guns and Jump Gates is now included in the overall energy balance and the totals in the Resources section.

Gate settings now include an on/off switch: turning off unused gates frees up the energy they consume.
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amobi
09-11-2026 18:08:55
Pirate gravity gun damage to satellites has been increased by 6 times, regardless of counterattack.
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UncleanOne
09-11-2026 16:55:18
The Expedition has a default hold time of 999 hours.
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UncleanOne
09-11-2026 16:37:09
Super Station bonuses have been reduced.
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UncleanOne
09-11-2026 16:19:22
Destroyer and Rider: Gravity Gun damage bonus increase from level 10 reduced from ×2 to ×1.5.
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UncleanOne
09-11-2026 15:58:50
Gravity Technology and Special Weapons now increase the Gravity Cannon's firing speed by [level root] times, instead of increasing its speed and damage by [level root of 4] times.
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ymnik
🐞ymnik
05-11-2026 17:16:17
Newbie protection up to 25,000 points: x3 instead of x5;
Reduced the minimum "personal pirate" spawn interval from 2 hours to 1 hour, extending the launch period to 50,000 points;
Reduced the fleet recovery time by a factor of 3;
Increased the base fleet recovery percentage from 10% to 20%.
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hellox
05-11-2026 10:54:33
A purple OPS teleport cooldown indicator has appeared in the list of objects! ?✨
? Hover over the station or entity image to see the status and remaining cooldown time. ⏳

Don't waste precious seconds in battle, control your movements as much as possible! ??
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UncleanOne
03-11-2026 20:11:13
The Nuclear Missile's capacity has been increased to allow for full range flight with standard fuel consumption (Дальность полета ядерной ракеты занижена в 8 раз).
Also, the Nuclear Missile no longer requires fuel for return.
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hellox
03-11-2026 14:08:30
Fixed a bug where enabling the "Collision" setting could destroy the OPS before it made contact with another object.
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makaralex92
03-11-2026 13:29:06
In the galaxy fleet list, fleet groups and the fleets within them are sorted by diplomacy: pirates, enemies, friends, and allies. If the priority is the same, fleets with higher points are ranked higher, while groups with higher fleet points are ranked higher. When navigating from the universe to a fleet deployment, the group containing the selected fleet is displayed first. Expected metal and crystal debris are displayed below the fleet points.
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hellox
03-11-2026 12:09:15
Fixed a delay in the appearance of enemy fleet tracks after warm-up time.
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amobi
30-10-2026 14:41:07
Performance has been improved by up to 80% for a number of 3D scenes. The effect varies depending on the device and scene. More improvements are on the way.
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amobi
29-10-2026 16:41:48
Increased combat technology levels for most pirates.
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makaralex92
29-10-2026 11:47:59
Xerjs and Tosses can disable auto-location selection in the mobile construction menu and place a new building manually, just like on PC.
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vladislav1
29-10-2026 9:19:47
You can now see in the building window why construction or upgrades are unavailable.
Click on "Construction not possible" to see the reason.
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Maria123
29-10-2026 8:56:24
Unit abilities are highlighted in a separate description block.
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makaralex92
28-10-2026 12:21:12
Xerjs with Zarathustra level 2 and above now have links to Intergalactic Tetris, Xcraft α, and Xcraft β available as rewards for completing the fifth mission.
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makaralex92
28-10-2026 12:18:41
After a planet is converted into an asteroid, its first renaming is again free. Previously assigned planet names are no longer reset when their owner's account is deleted.
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makaralex92
28-10-2026 12:18:15
Fixed a bug where, after canceling an attack in high orbit, a fleet could immediately enter a re-battle instead of returning to its departure point.
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hellox
28-10-2026 10:18:52
Fixed a bug where gravity guns could stop firing ? ⤵️
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hellox
26-10-2026 11:42:37
Fixed damage to the target that exited the beam
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hellox
26-10-2026 11:10:15
Fixed automatic shutdown of the ripper
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hellox
23-10-2026 7:53:28
The object filter can be enabled or disabled in the interface settings.
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makaralex92
22-10-2026 14:29:40
In the galaxy panel, nearby fleets have their own debris signature, not the combined one.
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vladislav1
22-10-2026 9:16:11
Fixed the brief appearance of unidentified planets when loading solar systems in the galaxy.
Suns and orbits no longer appear in destroyed solar systems.
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UncleanOne
21-10-2026 15:15:19
The rules for awarding Bounty Hunter tokens when rewarding encounters have been changed.
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hellox
21-10-2026 9:44:40
Large holdings, short lists

Your empire has grown, but the planet you need is lost among the asteroids? We've added a filter to the object switching menu: now you can select only planets, moons, asteroids, or any other desired type.

Personalized lists are available for your own plans. Group your objects into "Mining," "Defense," or "Fly to Vasya" and switch between them using the same filter. The setting is available under "Configure Lists...," and the list is saved automatically.

Swift scrolling, faster finding. Vasya doesn't suspect anything yet?
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amobi
21-10-2026 9:28:09
Pirate aggression is decreasing again every week.
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vladislav1
19-10-2026 13:47:24
Improved slider functionality in various sections of the game. Scrolling is now smoother and more convenient.
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UncleanOne
19-10-2026 10:44:51
The base number and size of pirate fleets has been increased from 150 to 200.
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19 Ноября 2015 00:10:04 от dimitrisnik24 Автор: ⚡Victoria Ответы: 1 Просмотры: 7213

10 Ноября 2015
The balance of the units, feedback

the announcement of the pirate stations

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