Сообщения пользователя: Victoria
Тема: Bug with the return from the expedition is always 100% of speed- fixed |
25 Апреля 2016 09:16:47

Сообщение #145
Previously, if the fleet was set off to an expedition with the speed, for example 10%, return of the fleet was with the 100% speed after the manual cancellation of orders; when you achieved the expedition.
It was a bug and now it is fixed. Now the manual return from the expedition will be at the same speed at which the fleet was sent to the expedition.
It was a bug and now it is fixed. Now the manual return from the expedition will be at the same speed at which the fleet was sent to the expedition.
Сообщение #144
As you noticed the main page have changed its look. Today, it is officially put into operation :)
We tried to make it more comfortable. Modern technologies applied in the design and layout let you use it on any device easily.
With proper support of your browser, you can watch a 3D scene with the planet. In the near future all the planets will be modeled and presented in the game in such a way.
Also, in-game statistics gained a more finished look. And we present to you - visual information graphics instead of imperceptible tables :)
We tried to make it more comfortable. Modern technologies applied in the design and layout let you use it on any device easily.
With proper support of your browser, you can watch a 3D scene with the planet. In the near future all the planets will be modeled and presented in the game in such a way.
Also, in-game statistics gained a more finished look. And we present to you - visual information graphics instead of imperceptible tables :)
Сообщение #143
Due to the introduction of fleet repair in October 2015, we reduced the number of debris from crashed fleet from 30% to 25%.
Сообщение #142
Now insectoid entity can fly between galaxies starting from the 3rd level.
Time for traveling between galaxies is the same as between the systems, but there are differences in vespene consumption - for flights between arms you will need vespene 10 times more.
The rest time for insectoid entity or the cost of flights between the systems had not changed.
Please pay attention to the functionality of ‘gliding’ of the entity which, in the search for free space: as before, let can be lost, if it stops at 10th coordinate, but plus to this, we added " going beyond the borders of the galaxy". The borders considered as:
- Galaxy is less than 1
- The system is less than 1
- The system which more than 999
The "gliding" to the other galaxy now can simply destroy your entity, so use a flight between galaxies with the entity of not less than 3rd levels.
The lower border of the world does not exist (unlimited number of galaxies).
For example: you fly from a 1: 1: 3 to 1: 1: 1, but after sending, one bad man occupies a finite coordinate, entity gliding to the next coordinate, but because this coordinate is 1: 1: 0, your gliding will go beyond the borders of the world and the entity will be destroyed.
Time for traveling between galaxies is the same as between the systems, but there are differences in vespene consumption - for flights between arms you will need vespene 10 times more.
The rest time for insectoid entity or the cost of flights between the systems had not changed.
Please pay attention to the functionality of ‘gliding’ of the entity which, in the search for free space: as before, let can be lost, if it stops at 10th coordinate, but plus to this, we added " going beyond the borders of the galaxy". The borders considered as:
- Galaxy is less than 1
- The system is less than 1
- The system which more than 999
The "gliding" to the other galaxy now can simply destroy your entity, so use a flight between galaxies with the entity of not less than 3rd levels.
The lower border of the world does not exist (unlimited number of galaxies).
For example: you fly from a 1: 1: 3 to 1: 1: 1, but after sending, one bad man occupies a finite coordinate, entity gliding to the next coordinate, but because this coordinate is 1: 1: 0, your gliding will go beyond the borders of the world and the entity will be destroyed.

Сообщение #141
Сообщение #140
We would like to present a new development that helps all participants of the alliance to find out how the head of the alliance distribute taxes of the alliance.
If the head or the authorized decide not to send taxes (0%) or the recipients are not listed, you will get the message

In other situation you will receive a message with another structure

We want to remind you that taxes are distributed every week in the night from Saturday to Sunday at 5:00am server time.
If the head or the authorized decide not to send taxes (0%) or the recipients are not listed, you will get the message

In other situation you will receive a message with another structure

We want to remind you that taxes are distributed every week in the night from Saturday to Sunday at 5:00am server time.
Сообщение #138
Principles of transportation of artifacts from expedition were changed.
Now, the removal of artifacts from another planet is possible only with the help of the units, which have the ability to carry them.
You couldn’t remove an artifact by any unit from the expedition too. If you have the situation with its acquisition, you will receive a message with explanation.
The artifacts couldn’t locate in the fleet, which have not any special unit. If this happens, they immediately destroyed (eg. after sending of part of the fleet from coordinates, or after the fight).
Just recently we fixed an issue where the presence of an artifact in the fleet caused a draw in a fight, and now this will not happen.
The change is aimed at unification of transportation of artifacts.
List of units, which can carry artifacts: Juggernaut, Gigalord, Carrier and Investigator.
Now, the removal of artifacts from another planet is possible only with the help of the units, which have the ability to carry them.
You couldn’t remove an artifact by any unit from the expedition too. If you have the situation with its acquisition, you will receive a message with explanation.
The artifacts couldn’t locate in the fleet, which have not any special unit. If this happens, they immediately destroyed (eg. after sending of part of the fleet from coordinates, or after the fight).
Just recently we fixed an issue where the presence of an artifact in the fleet caused a draw in a fight, and now this will not happen.
The change is aimed at unification of transportation of artifacts.
List of units, which can carry artifacts: Juggernaut, Gigalord, Carrier and Investigator.
Сообщение #137
The number of pirate stations, points 2000 and 20,000, was increased by 2.5 times.
60 instead of 24 and 30 instead of 12.
Their zone of appearance is 20 sleeves.
60 instead of 24 and 30 instead of 12.
Their zone of appearance is 20 sleeves.
Сообщение #136
I would like to inform you, that today, approximately at 13:00 15:00 (server time), there will be changes in the "occupation" mission.
The main change is a mandatory attack of the planet, which the player wants to occupy.
Now you can loot resources immediately after the fight, when the fleet will take coordinates automatically.
The main change is a mandatory attack of the planet, which the player wants to occupy.
Now you can loot resources immediately after the fight, when the fleet will take coordinates automatically.

Сообщение #135
The production of metal mine, mineral mine, vespene refinery, incubator and rectification tunnel was reduced by about 20%.
Maximum number of mining units (recyclers, providers, distillers) on asteroids was reduced by 20%.
Сообщение #134
Scourges can be located on the pirate stations.
Сообщение #133
The size of the fleets of free pirates on coordinates (without stations) was reduced by about 40%,
but the quantity of pirates was increased by 90%.
That is, the pirates have become smaller, but the number of pirates was increased.
but the quantity of pirates was increased by 90%.
That is, the pirates have become smaller, but the number of pirates was increased.
Сообщение #132
Dear players.
Please be informed that the price of Protector has been increased. His new price is 100 HC.
UPDATE And his bonus level was reduced by 10% from 1000 points of the fleet, which can hide up to 900 points of the fleet.
Please be informed that the price of Protector has been increased. His new price is 100 HC.
UPDATE And his bonus level was reduced by 10% from 1000 points of the fleet, which can hide up to 900 points of the fleet.
Сообщение #131
Dear players! We thank you for playing with us, and in the honor of seven years of Xcraft we prepared some gifts:
+ green bugs were issued to all who are less than a year in the project
+ yellow bugs were issued to players who are more than a year in the game
+ red bugs were issued to players who are more than 6 years in the game
+ production of resources except power generation increased by 7 times for one day. Due to the announced technical works increasing of production started earlier than planned.
Thank you for your devotion to the project and wish you enjoyable game.
The reform of numbers was canceled completely.
+ green bugs were issued to all who are less than a year in the project
+ yellow bugs were issued to players who are more than a year in the game
+ red bugs were issued to players who are more than 6 years in the game
+ production of resources except power generation increased by 7 times for one day. Due to the announced technical works increasing of production started earlier than planned.
Thank you for your devotion to the project and wish you enjoyable game.
The reform of numbers was canceled completely.
Сообщение #130
Tomorrow (March 30, 2016) at 05:00 server time, we plan technical works with the database.
All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.
Estimated duration of technical works is 30 minutes.
Your fleet, who will arrive on a mission at this time, will be processed with a delay,
so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.
Estimated duration of technical works is 30 minutes.
Your fleet, who will arrive on a mission at this time, will be processed with a delay,
so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
Сообщение #129
Please, be informed that there was a rollback to March, 22.
Сообщение #128
That day there were two expenses on the acceleration of the fleet, just in the amount of 197 HC , you can see this in your notepad.
Сообщение #127
UPDATE
Now it is possible to capture and colonize pirate stations as special planets, but with its own nuances. One more bonus for invaders and colonizers will be movement of the station to random coordinates once a week.
Now it is possible to capture and colonize pirate stations as special planets, but with its own nuances. One more bonus for invaders and colonizers will be movement of the station to random coordinates once a week.
Сообщение #126
From this moment commission is not given immediately, but is accumulated and is given once a day (12:00:00 server time in a few minutes).
After issuing of commission, the standard message about transfer of resources or fleet, comes on the planet with Bestiary.
It is also planned to add functionality that will throw away the collected fee in the form of debris (100% from resources and 30% from ships) during the destruction of Bestiary after the battle.
After issuing of commission, the standard message about transfer of resources or fleet, comes on the planet with Bestiary.
It is also planned to add functionality that will throw away the collected fee in the form of debris (100% from resources and 30% from ships) during the destruction of Bestiary after the battle.