Сообщения пользователя: Victoria
Тема: Xcraft on Google Play and the official release of a mobile interface |
26 Июля 2017 08:14:54
Сообщение #306
Update (Tosses only):
The dependencies of the research page have been changed. Now the research requires a cybernetic core, instead of the forge.
Almost all technologies now require a cybernetic core, the military - in addition need the forge.
In connection with the changes on the moons, construction of a defense through the Weapon Shop is available, but studies are prohibited (as in all races).
The possibility of constructing a warp gate on the moons has been removed, since They are overlapped by the Tribunal.
The dependencies of the research page have been changed. Now the research requires a cybernetic core, instead of the forge.
Almost all technologies now require a cybernetic core, the military - in addition need the forge.
In connection with the changes on the moons, construction of a defense through the Weapon Shop is available, but studies are prohibited (as in all races).
The possibility of constructing a warp gate on the moons has been removed, since They are overlapped by the Tribunal.
Тема: Xcraft on Google Play and the official release of a mobile interface |
25 Июля 2017 07:26:10
Сообщение #305
Dear players, we bring to your attention the Xcraft application for Android, which was released on Google Play. You can use the usual search in the Play Market of a phone to find it.
Now you can play Xcraft on any smartphone without unnecessary panels on the whole screen. The game is still available from a regular browser, but the application is setting standards of support for mobile devices because unfortunately it is impossible to take into account features of all phones.
Older Interfaces: Realistic and Classic, continue to work, and Realistic is fully supported, but only for desktops.
We understand that in the mobile version of the project there are still bugs: please write in this topic. Bugs of special phones or mobile browsers will be corrected as well, but as far as we can. Be sure ALL the bugs of the official application will be corrected.
The difference in the commission of the bestiary was reduced.
The speed of some units was reduced by up to 10% in exchange for acceleration was increased in 2 times.
The base storage capacity was reduced from 150,000 to 100,000.
We introduced the function of Auto Review in Overview. This is a decorative feature giving a better overview.
On Saturday, the battle system stuck because of a massive spam attack on the player Dima_Kemerovsky, which led to the cancellation of the results of the battle, the battle was not happened. We apologize for the bug and are still looking for its reasons. Soon measures against spam attacks will be introduced.
Update (Tosses only):
The dependencies of the research page have been changed. Now the research requires a cybernetic core, instead of the forge.
Almost all technologies now require a cybernetic core, the military - in addition need the forge.
In connection with the changes on the moons, construction of a defense through the Weapon Shop is available, but studies are prohibited (as in all races).
The possibility of constructing a warp gate on the moons has been removed, since They are overlapped by the Tribunal.
Now you can play Xcraft on any smartphone without unnecessary panels on the whole screen. The game is still available from a regular browser, but the application is setting standards of support for mobile devices because unfortunately it is impossible to take into account features of all phones.
Older Interfaces: Realistic and Classic, continue to work, and Realistic is fully supported, but only for desktops.
We understand that in the mobile version of the project there are still bugs: please write in this topic. Bugs of special phones or mobile browsers will be corrected as well, but as far as we can. Be sure ALL the bugs of the official application will be corrected.
The difference in the commission of the bestiary was reduced.
The speed of some units was reduced by up to 10% in exchange for acceleration was increased in 2 times.
The base storage capacity was reduced from 150,000 to 100,000.
We introduced the function of Auto Review in Overview. This is a decorative feature giving a better overview.
On Saturday, the battle system stuck because of a massive spam attack on the player Dima_Kemerovsky, which led to the cancellation of the results of the battle, the battle was not happened. We apologize for the bug and are still looking for its reasons. Soon measures against spam attacks will be introduced.
Update (Tosses only):
The dependencies of the research page have been changed. Now the research requires a cybernetic core, instead of the forge.
Almost all technologies now require a cybernetic core, the military - in addition need the forge.
In connection with the changes on the moons, construction of a defense through the Weapon Shop is available, but studies are prohibited (as in all races).
The possibility of constructing a warp gate on the moons has been removed, since They are overlapped by the Tribunal.
Тема: Information about pirates |
16 Июля 2017 15:47:16
Сообщение #304
The current parameters of the pirates is announced according to the probability of occurrence of these units.
Max - the maximum number of units in the pirate fleet;
Rarity - probability of occurrence of units of this type in the pirate fleet per 1000 units.
These parameters differ from those calculated by BE according to rarity, but in general the average probable debris from 1 pirate does not significantly differ from the calculated one.
The calculated debris is equal to 108k in the vespene equivalent; the current debris is 109k.
100 pirates are appeared every 5 minutes (there were 200).
Now, the amount of resources thrown on the server is equal to 22.9% of the current server output, which was deemed acceptable during the discussion.
Adddress your questions to balance editor.
Max - the maximum number of units in the pirate fleet;
Rarity - probability of occurrence of units of this type in the pirate fleet per 1000 units.
These parameters differ from those calculated by BE according to rarity, but in general the average probable debris from 1 pirate does not significantly differ from the calculated one.
The calculated debris is equal to 108k in the vespene equivalent; the current debris is 109k.
100 pirates are appeared every 5 minutes (there were 200).
Now, the amount of resources thrown on the server is equal to 22.9% of the current server output, which was deemed acceptable during the discussion.
Adddress your questions to balance editor.
Тема: Помощь новичку с вопросом шпионства |
6 Июля 2017 08:12:37
Сообщение #303
На главной странице сайта нажмите "Напомнить пароль", у вас система запросит ввести ник, введите свой ник и на электронную почту получите новый пароль.
Тема: Newbie protection was changed |
29 Июня 2017 08:53:43
Сообщение #301
In accordance with the decision of the SIC, today at 20:00 server time, the current protection of players will be replaced by the protection of newcomers sample 2010-2016.
We followed the voting of the SIC for a week, but once again we warn players to hide the fleet, etc.
Instead of the current defense (x3 attacks, up to 25,000 points, x5 up to 3,000,000 points and x10 from 3,000,000)
will be installed protection - x5 up to 25,000 points and x10 up to 1 million, with a full disabling of protection after a million points.
We followed the voting of the SIC for a week, but once again we warn players to hide the fleet, etc.
Instead of the current defense (x3 attacks, up to 25,000 points, x5 up to 3,000,000 points and x10 from 3,000,000)
will be installed protection - x5 up to 25,000 points and x10 up to 1 million, with a full disabling of protection after a million points.
Тема: Update of BS 4.6.7 |
28 Июня 2017 10:48:01
Сообщение #300
A new version of the Battle System was installed yesterday, with the following changes:
- New principles of automatic behavior on the battle field.
(According to the new principles, all the troops in the auto-mode behave as if they are assault. "Theoretically, the principal " you cannot shoot while moving " is preserved, but since the groups now stand only at the moment of the shot, and during recharging the guns are moving, notice the one frame freezing is rather difficult. This issue will be decided later.)
- The order of initial placement of ships has been slightly changed: the non-combatants now appear "in the rear", that is, farther from the center of the battle than the combat groups.
- New principles of automatic behavior on the battle field.
(According to the new principles, all the troops in the auto-mode behave as if they are assault. "Theoretically, the principal " you cannot shoot while moving " is preserved, but since the groups now stand only at the moment of the shot, and during recharging the guns are moving, notice the one frame freezing is rather difficult. This issue will be decided later.)
- The order of initial placement of ships has been slightly changed: the non-combatants now appear "in the rear", that is, farther from the center of the battle than the combat groups.
Тема: Xerjs’ holes were changed |
28 Июня 2017 10:43:53
Сообщение #299
Bonuses from alliance networks: speed, consumption and production are cut in half.
Platedtoids are cut. The broadcasting radius of their network is shortened.
Platedtoids are cut. The broadcasting radius of their network is shortened.
Тема: Xerjs’ holes were changed |
27 Июня 2017 13:31:00
Сообщение #298
From now, 100 creeps are required for 1 planet field, not 200 and not 250.
The energy consumption of the Terraformer is reduced 2 times, from 1000 to 500.
The cost of experimental research was increased from 5 to 6 HC.
Infrastructure also increases the number of fields.
Update 27.06.17:
- 1 HC is write-off for each day spent in vacation mode
- To enter the mode, you need to have 1 HC and 1 HC at midnight
- Rules for removing of the players wasn’t changed, the last activity is checked (the last account access)
- We added a grace period for players who are in the VM at the current moment (until October 1, 2017)
- The grace period works for the players who activated the VM before June 27, 17 14:00, Moscow time
- If player is blocked with VM he doesn’t need to have HC for the vacation mode.
- You automatically exit the VM if you do not have 1 Hydarian crystal on the account during the daily write-off (at a midnight on the server time)
The energy consumption of the Terraformer is reduced 2 times, from 1000 to 500.
The cost of experimental research was increased from 5 to 6 HC.
Infrastructure also increases the number of fields.
Update 27.06.17:
- 1 HC is write-off for each day spent in vacation mode
- To enter the mode, you need to have 1 HC and 1 HC at midnight
- Rules for removing of the players wasn’t changed, the last activity is checked (the last account access)
- We added a grace period for players who are in the VM at the current moment (until October 1, 2017)
- The grace period works for the players who activated the VM before June 27, 17 14:00, Moscow time
- If player is blocked with VM he doesn’t need to have HC for the vacation mode.
- You automatically exit the VM if you do not have 1 Hydarian crystal on the account during the daily write-off (at a midnight on the server time)
Тема: Xerjs’ holes were changed |
26 Июня 2017 07:24:54
Сообщение #297
Xerjs holes are changed:
- the coefficient of rise in the cost of construction costs has been reduced from 2 to 1.25;
- the production is reduced, the decrease in the coefficient of added production from 1.036 to 1.025 is the basis of the reduction;
- holes energy consumption was reduced dramatically;
- now holes occupy the fields on the planet as well as the recently processed auxiliary mining buildings of terran.
The difference of the commission of the bestiary is enlarged approximately 2 times, which gives dramatically more opportunities for price formation.
And resale is more expensive than the purchased resources or fleet.
The bonuses of technologies that reduce fuel consumption by the fleet have been changed:
- Optimization of all engines: rocket, pulse, hyper, tosses engines, total 5 technologies
- Officer Synthetic
- evolution.
Bonuses are cut in 2 times.
Dramatically cut bonus of reduction in consumption due to the level of raiding.
A sharp decrease in the bonus on fuel costs is due to the fact that the TOP-players spent 4-5 times less than others on flying the fleet. And the forthcoming voting at SC will most likely change the current level of protection of the players.
Attention! There is a vote in SC and most likely on Friday the protection of newcomers will be changed.
Fuel costs in the hold mode in the expedition are reduced by 2 times.
For convenience of "save".
Pumping technology from now on reduces the amortization of 2 times less efficient.
The emperor allows you to see fleets flying to and from coordinates using the Sensor Phalanx, from level 10, not from 5.
Mudkip speed is cut from 725 to 700.
Fighter speed is cut from 1000 to 800.
From now, 100 creeps are required for 1 planet field, not 200 and not 250.
The energy consumption of the Terraformer is reduced 2 times, from 1000 to 500.
The cost of experimental research was increased from 5 to 6 HC.
Infrastructure also increases the number of fields.
Update 27.06.17:
- 1 HC is write-off for each day spent in vacation mode
- To enter the mode, you need to have 1 HC and 1 HC at midnight
- Rules for removing of the players wasn’t changed, the last activity is checked (the last account access)
- We added a grace period for players who are in the VM at the current moment (until October 1, 2017)
- The grace period works for the players who activated the VM before June 27, 17 14:00, Moscow time
- If player is blocked with VM he doesn’t need to have HC for the vacation mode.
- You automatically exit the VM if you do not have 1 Hydarian crystal on the account during the daily write-off (at a midnight on the server time)
Bonuses from alliance networks: speed, consumption and production are cut in half.
Platedtoids are cut. The broadcasting radius of their network is shortened.
- the coefficient of rise in the cost of construction costs has been reduced from 2 to 1.25;
- the production is reduced, the decrease in the coefficient of added production from 1.036 to 1.025 is the basis of the reduction;
- holes energy consumption was reduced dramatically;
- now holes occupy the fields on the planet as well as the recently processed auxiliary mining buildings of terran.
The difference of the commission of the bestiary is enlarged approximately 2 times, which gives dramatically more opportunities for price formation.
And resale is more expensive than the purchased resources or fleet.
The bonuses of technologies that reduce fuel consumption by the fleet have been changed:
- Optimization of all engines: rocket, pulse, hyper, tosses engines, total 5 technologies
- Officer Synthetic
- evolution.
Bonuses are cut in 2 times.
Dramatically cut bonus of reduction in consumption due to the level of raiding.
A sharp decrease in the bonus on fuel costs is due to the fact that the TOP-players spent 4-5 times less than others on flying the fleet. And the forthcoming voting at SC will most likely change the current level of protection of the players.
Attention! There is a vote in SC and most likely on Friday the protection of newcomers will be changed.
Fuel costs in the hold mode in the expedition are reduced by 2 times.
For convenience of "save".
Pumping technology from now on reduces the amortization of 2 times less efficient.
The emperor allows you to see fleets flying to and from coordinates using the Sensor Phalanx, from level 10, not from 5.
Mudkip speed is cut from 725 to 700.
Fighter speed is cut from 1000 to 800.
From now, 100 creeps are required for 1 planet field, not 200 and not 250.
The energy consumption of the Terraformer is reduced 2 times, from 1000 to 500.
The cost of experimental research was increased from 5 to 6 HC.
Infrastructure also increases the number of fields.
Update 27.06.17:
- 1 HC is write-off for each day spent in vacation mode
- To enter the mode, you need to have 1 HC and 1 HC at midnight
- Rules for removing of the players wasn’t changed, the last activity is checked (the last account access)
- We added a grace period for players who are in the VM at the current moment (until October 1, 2017)
- The grace period works for the players who activated the VM before June 27, 17 14:00, Moscow time
- If player is blocked with VM he doesn’t need to have HC for the vacation mode.
- You automatically exit the VM if you do not have 1 Hydarian crystal on the account during the daily write-off (at a midnight on the server time)
Bonuses from alliance networks: speed, consumption and production are cut in half.
Platedtoids are cut. The broadcasting radius of their network is shortened.
Тема: Warm up +, pirates +, storage - |
23 Июня 2017 14:20:54
Сообщение #296
Update:
Pirates can appear over the planets of the players.
Pirates can appear over the planets of the players.
Тема: Bounty hunting: contracts |
22 Июня 2017 16:08:08
Сообщение #295
Update 22.06.17:
We increased the cost of creating a contract up to 250 HC.
If you have HC in the bank (from previous contracts),its go into offset and the cost of creation is reduced to 100 HC.
We increased the cost of creating a contract up to 250 HC.
If you have HC in the bank (from previous contracts),its go into offset and the cost of creation is reduced to 100 HC.
Тема: РО |
9 Июня 2017 13:26:43
Сообщение #294
Придя в игру вы согласились с существующими правилами игры, теперь почему-то они перестали вас устраивать, причём только потому, что планета игрока в РО находится в вашей системе.
Тема: РО |
9 Июня 2017 13:21:51
Сообщение #293
Режим отпуска длится один год, как и оговорено п.5.7 правил, после чего система автоматически удаляет такой аккаунт.
Тема: Warm up +, pirates +, storage - |
5 Июня 2017 16:00:35
Сообщение #292
The thickness of the pirates bases on coordinates is doubled.
Warm up is accelerated by 40%, but the acceleration bonus is removed at the same coordinates, for example, from the planet to the moon.
Base storage capacity is reduced by 17%.
Alliance messages were updated. We expanded the opportunity to notify alliance members with the rights of recruiters and diplomats. In the settings, you can enable or disable notification options
Grendizers which produce no debris can be found at pirate stations.
Grendizers were added to the simulator with 3rd coach.
Warm up is accelerated by 40%, but the acceleration bonus is removed at the same coordinates, for example, from the planet to the moon.
Base storage capacity is reduced by 17%.
Alliance messages were updated. We expanded the opportunity to notify alliance members with the rights of recruiters and diplomats. In the settings, you can enable or disable notification options
Grendizers which produce no debris can be found at pirate stations.
Grendizers were added to the simulator with 3rd coach.
Тема: Retreat is working again |
1 Июня 2017 18:48:00
Сообщение #291
Retreat, which was temporarily disengaged 2 years ago, works again now. You can retreat from battle in 300 seconds after entering of the fleet into the battle. The retreat button is located in a page starship factory and on the fleet panel:
If retreat is not possible at the moment, you will see the time when the retreat will be possible.
We are going to present the button for retreating inside the battle interface.
It will be finished in the near future.
The minimum time needed to retreat is still under discussion and if it changes its actual value you can always find in the hint to the "Attack" mission in sending fleets:
From now on, you can click the number of planet fields, and find out which technologies have increased the number of fields:
If retreat is not possible at the moment, you will see the time when the retreat will be possible.
We are going to present the button for retreating inside the battle interface.
It will be finished in the near future.
The minimum time needed to retreat is still under discussion and if it changes its actual value you can always find in the hint to the "Attack" mission in sending fleets:
From now on, you can click the number of planet fields, and find out which technologies have increased the number of fields:
Тема: not fare admin |
31 Мая 2017 13:46:19
Сообщение #290
You can build 2 levels of terraformer. Terraformer doesn't need fields for building of new levels.
Тема: Well, Lake, Geyser and Terraformer were changed |
26 Мая 2017 11:41:26
Сообщение #289
Pumping technology now gives 1 field for every 3 levels if your Infrastructure level is less than 10. If your Infrastructure level has reached 10 then every 2 levels of technology will give a field on each planet. If Infrastructure is 100, then each level of technology will give the 1 field.
The retreat is possible in a battle system.
The retreat is possible in a battle system.
Тема: Well, Lake, Geyser and Terraformer were changed |
26 Мая 2017 06:45:27
Сообщение #288
Terraformer now occupies 0 fields.
Pumping technology now gives 1 field for every 2 levels, not 3.
In the description of buildings now you can see CRP - the coefficient of rise in price.
The requirement of Terraformer to 12th level of Energy technology is reduced to 10th level of energy technology and the demand of Nanite factory is removed.
All Terran’s caches and a Nuclear Bunker now also require 1 field per level of construction.
The looting limit and the transferring limit are increased from 33 to 50% of the monthly production.
Pumping technology now gives 1 field for every 2 levels, not 3.
In the description of buildings now you can see CRP - the coefficient of rise in price.
The requirement of Terraformer to 12th level of Energy technology is reduced to 10th level of energy technology and the demand of Nanite factory is removed.
All Terran’s caches and a Nuclear Bunker now also require 1 field per level of construction.
The looting limit and the transferring limit are increased from 33 to 50% of the monthly production.
Тема: Well, Lake, Geyser and Terraformer were changed |
24 Мая 2017 12:55:32
Сообщение #287
Well, Lake and Geyser were completely changed. Their price, the coefficient of rise in price from 2 to 1.2 and the production formula were changed too,
toward a greater number of levels and better payback at high levels. Energy costs were reduced.
Well and Geyser now occupy the number of fields equal to their levels as ordinary buildings.
The coefficient of rise in price of Terraformer is reduced from 2 to 1.5.
The amount of debris per 1% of the moon has been reduced from 360 000 to 250 000.
Terraformer now occupies 0 fields.
Pumping technology now gives 1 field for every 3 levels if your Infrastructure level is less than 10. If your Infrastructure level has reached 10 then every 2 levels of technology will give a field on each planet. If Infrastructure is 100, then each level of technology will give the 1 field.
In the description of buildings now you can see CRP - the coefficient of rise in price.
The requirement of Terraformer to 12th level of Energy technology is reduced to 10th level of energy technology and the demand of Nanite factory is removed.
All Terran’s caches and a Nuclear Bunker now also require 1 field per level of construction.
The looting limit and the transferring limit are increased from 33 to 50% of the monthly production.
The retreat is possible in a battle system.
toward a greater number of levels and better payback at high levels. Energy costs were reduced.
Well and Geyser now occupy the number of fields equal to their levels as ordinary buildings.
The coefficient of rise in price of Terraformer is reduced from 2 to 1.5.
The amount of debris per 1% of the moon has been reduced from 360 000 to 250 000.
Terraformer now occupies 0 fields.
Pumping technology now gives 1 field for every 3 levels if your Infrastructure level is less than 10. If your Infrastructure level has reached 10 then every 2 levels of technology will give a field on each planet. If Infrastructure is 100, then each level of technology will give the 1 field.
In the description of buildings now you can see CRP - the coefficient of rise in price.
The requirement of Terraformer to 12th level of Energy technology is reduced to 10th level of energy technology and the demand of Nanite factory is removed.
All Terran’s caches and a Nuclear Bunker now also require 1 field per level of construction.
The looting limit and the transferring limit are increased from 33 to 50% of the monthly production.
The retreat is possible in a battle system.