Сообщения пользователя: Victoria
Сообщение #401
Die Bonuskraft des Gravitationsstrahls kann von den Offizieren Zerstörer und Totschläger bezogen werden. Jetzt wird es nach der 10. Offiziersstufe verdoppelt.
Tarnkappenjäger erhielt die Spezialisierung x2 in schwerer Rüstung statt x3.
Es ist das Ende einer reibungslosen Absenkung der unausgewogenen Spezialisierung.
Tarnkappenjäger erhielt die Spezialisierung x2 in schwerer Rüstung statt x3.
Es ist das Ende einer reibungslosen Absenkung der unausgewogenen Spezialisierung.
Сообщение #400
The bonus power of the gravity beam can be obtained from officers Destroyer and Raider.now it is doubled after the 10th level of officers.
Agreed with BE.
Stealth got specialization x2 in heavy armor instead of x3.
It is the end of a smooth lowering of the imbalanced specialization.
Agreed with BE.
Stealth got specialization x2 in heavy armor instead of x3.
It is the end of a smooth lowering of the imbalanced specialization.
Сообщение #399
Сделано игнорирование режима отпуска владельца планеты 7:1:1: при отправке ресурсов по данному квесту.
Сообщение #398
monk,
Вы рекламируете свой сайт на страницах крафта, а это есть нарушение правил.
такого не будет, флот убран.
Вы рекламируете свой сайт на страницах крафта, а это есть нарушение правил.
Quote: igor9797
как бутто подстава полная
такого не будет, флот убран.
Сообщение #397
Сообщение #396
The flight algorithm of insectiod entity was modified, now it can immediately fly out to the coordinates you need. Insectiod entity will find the path itself. If you want to send it from 1.1.1 to 20.5.4 - No problem, you can do it now.
Also, gas consumption is written off at the time of departure, all at once. Previously, it was written off for each jump. The motion animation in the galaxy got visualization.
Please inform Mr-Snake about entity bugs in the game or in forum.
Also, gas consumption is written off at the time of departure, all at once. Previously, it was written off for each jump. The motion animation in the galaxy got visualization.
Please inform Mr-Snake about entity bugs in the game or in forum.
Сообщение #395
Dear participants of the project, we raise our base prices in dollars 2 times relative to 2009 year.
Today you have an opportunity to buy orders and officer levels cheaper. Recalculation of levels at higher prices in the case of a gradual increase will not be made. That is, buying now the 3rd level of an officer for 100 HC, which tomorrow will be 120 HC, you will keep your 3rd level.
The players said that they were negative about the price increase and we decided to do it every week. A gradual increase in prices is necessary in order to avoid a sharp rise in the price in the future with a recalculation of the levels as it happened this month. We also publish a plan.
Since May 1, the 1st level of officers will cost not 25 HC, but half a dollar, expressed in HC. Orders X2 will cost $ 2.
Once a week, the prices of officers and orders will go up by 1 cent.
The price of the first level of officers, the price of orders X2, Thanksgiving medals and the mega space kits will be tied to dollar, but expressed in Hydarian. This will save low prices for cheap cases such as a post in forum and call of a merchant.
The chance of creating asteroids is doubled, but the structure of the planets is increased due to the transfer of its calculation from the mass in the decagrams.
Protector now gives twice more FAS points to cover.
Today you have an opportunity to buy orders and officer levels cheaper. Recalculation of levels at higher prices in the case of a gradual increase will not be made. That is, buying now the 3rd level of an officer for 100 HC, which tomorrow will be 120 HC, you will keep your 3rd level.
The players said that they were negative about the price increase and we decided to do it every week. A gradual increase in prices is necessary in order to avoid a sharp rise in the price in the future with a recalculation of the levels as it happened this month. We also publish a plan.
Since May 1, the 1st level of officers will cost not 25 HC, but half a dollar, expressed in HC. Orders X2 will cost $ 2.
Once a week, the prices of officers and orders will go up by 1 cent.
The price of the first level of officers, the price of orders X2, Thanksgiving medals and the mega space kits will be tied to dollar, but expressed in Hydarian. This will save low prices for cheap cases such as a post in forum and call of a merchant.
The chance of creating asteroids is doubled, but the structure of the planets is increased due to the transfer of its calculation from the mass in the decagrams.
Protector now gives twice more FAS points to cover.
Сообщение #394
The administration of the project thanks the world fitness champion Natalia Knyazeva for providing the photo for the "Premium" section

Сообщение #393
Quote: Aleika
А утром у меня минус 2 пз. Скажешь что не могла она админской станцией ночью встать пострелять и свалить? Типа отомстила за то что ее спалили.
Бурная фантазия у вас. Зачем так мелочиться? Если бы хотела сделать нечто незаконное, то удалила бы весь аккаунт.

Сообщение #392
From today we adopted the concept that all units are in the orbits of planets and satellites. It is illogical when the units on the coordinates can hold resources, but cannot in the low orbits, so we decided that from now ship holds will increase the capacity on all objects, not only on moons.
We introduced a preliminary camera of the surrounding area. In Overview, you can choose it if there is at least one spy on the object. The camera zooms in and out with the mouse wheel. At the moment camera doesn’t work in Firefox and in some other browsers. Arrows can move the camera in all directions. It is expected that it can be moved also forward-back and by bringing the mouse pointer - to the edge of the screen. We are working on the camera; it will become the main one for the Battle System version 5.
The diameters of the pirate's planetary stations are increased by 100 times, together with the rebalancing of their units. The number of stations is increased approximately 5 times, and the areola of appearance is expanded from 30 to 100 arms. The accumulation of resources at stations with a million points is dramatically increased: see the level of storage facilities there.

Changing the units of the stations will be after their next teleportation.
The diameters of all stations in 3D are reduced to their real size, and units that used to fly in Overview now fly only near planets.
After full transition to BS5, we will remove the old flat units from Overview at all. However, the game will fully support the possibility of playing without 3D.
Psionicist received the ability to increase the level of the Tribunal + 10% per level.
Today, the prices of many unattended officers will be changed, and all levels are recalculated and exhibited in accordance with new prices. To run and buy officers now is meaningless. We ask you to wait for new prices to buy exactly what you need as a result. No freebies.
Complaints of the type "I bought in 2009 500 levels for 2 rubles each and want to keep them can be forgotten. All will play honestly buying at the same price. Officer Spy will get more levels than 3. If you had, for example Admiral Level 15, after the price reform you will get 11th, we will not cancel the levels above the limit.
Full list of officers which will be changde. In addition, requirements and bonuses may be replaced: 604, 605, 606, 607, 608, 609, 610, 612, 614, 616, 617, 619, 622, 623, 625, 627, 635, 637, 640, 642.
The project rules have been changed. If you do not agree with the new rules, you do not have the right to visit this project any more. So nothing interfered with the free flight of the creative thought of the poor artist.
We introduced a preliminary camera of the surrounding area. In Overview, you can choose it if there is at least one spy on the object. The camera zooms in and out with the mouse wheel. At the moment camera doesn’t work in Firefox and in some other browsers. Arrows can move the camera in all directions. It is expected that it can be moved also forward-back and by bringing the mouse pointer - to the edge of the screen. We are working on the camera; it will become the main one for the Battle System version 5.
The diameters of the pirate's planetary stations are increased by 100 times, together with the rebalancing of their units. The number of stations is increased approximately 5 times, and the areola of appearance is expanded from 30 to 100 arms. The accumulation of resources at stations with a million points is dramatically increased: see the level of storage facilities there.

Changing the units of the stations will be after their next teleportation.
The diameters of all stations in 3D are reduced to their real size, and units that used to fly in Overview now fly only near planets.
After full transition to BS5, we will remove the old flat units from Overview at all. However, the game will fully support the possibility of playing without 3D.
Psionicist received the ability to increase the level of the Tribunal + 10% per level.
Today, the prices of many unattended officers will be changed, and all levels are recalculated and exhibited in accordance with new prices. To run and buy officers now is meaningless. We ask you to wait for new prices to buy exactly what you need as a result. No freebies.
Complaints of the type "I bought in 2009 500 levels for 2 rubles each and want to keep them can be forgotten. All will play honestly buying at the same price. Officer Spy will get more levels than 3. If you had, for example Admiral Level 15, after the price reform you will get 11th, we will not cancel the levels above the limit.
Full list of officers which will be changde. In addition, requirements and bonuses may be replaced: 604, 605, 606, 607, 608, 609, 610, 612, 614, 616, 617, 619, 622, 623, 625, 627, 635, 637, 640, 642.
The project rules have been changed. If you do not agree with the new rules, you do not have the right to visit this project any more. So nothing interfered with the free flight of the creative thought of the poor artist.
Сообщение #391
We implemented and downloaded the update according the idea of the player k0stepan in topic Battle experience table for the Alliance.
The idea is implemented in the form of alliance statistic in a separate section when viewing any alliance.
This statistic is available to any player and is generated automatically for each player who is in the alliance.
Inside the "Statistics" page there are 3 blocks:
- Filter - you can enter dates and settings to form two other blocks with tables
- The "Alliance statistics" table - the main table in which various statistics of the players of the alliance are displayed
- The table "Top Battles" - an additional table with fights, it is available only to players who have the right to view the logs of battles (the same rights as for access to the section "Military Records")
Description of columns of the table "Statistics of the Alliance"
Description of the columns of the table "Top of best battles"
As to earned points of the player – they are the difference between the previous day and the day of recounting the statistic, thus the data on earned points are filled at 6 am for the previous day.
Statistics can be requested for a maximum period of one year. Data more than a year – will be deleted, as well as the data of the players who are removed from the game.
The idea is implemented in the form of alliance statistic in a separate section when viewing any alliance.
This statistic is available to any player and is generated automatically for each player who is in the alliance.
Inside the "Statistics" page there are 3 blocks:
- Filter - you can enter dates and settings to form two other blocks with tables
- The "Alliance statistics" table - the main table in which various statistics of the players of the alliance are displayed
- The table "Top Battles" - an additional table with fights, it is available only to players who have the right to view the logs of battles (the same rights as for access to the section "Military Records")
Description of columns of the table "Statistics of the Alliance"
Description of the columns of the table "Top of best battles"
As to earned points of the player – they are the difference between the previous day and the day of recounting the statistic, thus the data on earned points are filled at 6 am for the previous day.
Statistics can be requested for a maximum period of one year. Data more than a year – will be deleted, as well as the data of the players who are removed from the game.
Сообщение #390
Tomorrow (April 06, 2018) at 05:00 server time, will be performing scheduled maintenance directed on recovering of messages and battle reports.
All missions will be stopped during that time. The game and the forum will not be available too.
Estimated duration of technical works is about 1 hour.
Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.
Please plan accordingly. We apologize for any inconvenience.
All missions will be stopped during that time. The game and the forum will not be available too.
Estimated duration of technical works is about 1 hour.
Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.
Please plan accordingly. We apologize for any inconvenience.
Сообщение #389
Alliance stations are renamed to Alstations and are made from moons with a change of models.
The old stations remain on the planets unchanged. It is impossible to build stations on the planets any more, but you can disassemble the old ones by returning 90% of the resources. Automatic sharing fleet when flying to alstation level 5 is canceled, as well as occupying only 1 field, but from now only the old stations participate in battle, those that remained on the planets. The Alstations, created from moons, can be destroyed only by the explosion of the moon.
Pirate Quays are renamed into Quays and are made from moons with a change of models.
Automatic sharing fleet when flying to quay level 8 is canceled, as well as occupying only 1 field, but from now only the old quays participate in battle, those that remained on the planets. The quays, created from moons, can be destroyed only by the explosion of the moon.
New construction schemes with alstations and quays will be made soon. In the meantime, you should know that they as the Gate are directly produced from the moon. They can also be built on a superstation.
New ranges, prices and descriptions were received by alliance network objects.
Alstation.
Range instead of 3000 * root level
900 * level.
The price instead of 925 000 Vespene per level with CRP 2
450 000 Vespene and CRP 1.5
Planetoid.
Range instead of 3000 * root of the fourth degree of count
900 * root count
Psi fields concentrator
Range instead of 3000 * root level
900 * level to the power of 1.2
The alliance networking bonus is doubled from 10% to 20%, but the production bonus for alstations is reduced from 3% to 2% per level.
The old stations remain on the planets unchanged. It is impossible to build stations on the planets any more, but you can disassemble the old ones by returning 90% of the resources. Automatic sharing fleet when flying to alstation level 5 is canceled, as well as occupying only 1 field, but from now only the old stations participate in battle, those that remained on the planets. The Alstations, created from moons, can be destroyed only by the explosion of the moon.
Pirate Quays are renamed into Quays and are made from moons with a change of models.
Automatic sharing fleet when flying to quay level 8 is canceled, as well as occupying only 1 field, but from now only the old quays participate in battle, those that remained on the planets. The quays, created from moons, can be destroyed only by the explosion of the moon.
New construction schemes with alstations and quays will be made soon. In the meantime, you should know that they as the Gate are directly produced from the moon. They can also be built on a superstation.
New ranges, prices and descriptions were received by alliance network objects.
Alstation.
Range instead of 3000 * root level
900 * level.
The price instead of 925 000 Vespene per level with CRP 2
450 000 Vespene and CRP 1.5
Planetoid.
Range instead of 3000 * root of the fourth degree of count
900 * root count
Psi fields concentrator
Range instead of 3000 * root level
900 * level to the power of 1.2
The alliance networking bonus is doubled from 10% to 20%, but the production bonus for alstations is reduced from 3% to 2% per level.
Сообщение #388
On the issue of zeroing of 6 changed officers with the return of Hydarian crystals, please contact ymnik in personal messages.
Сообщение #387
On the terrans space stations, the avatars of owners are displayed now.
It can be seen on the right side.
The speed of collecting debris with Juggernauts is increased by a third.
Gravity gun can attacks objects without an owner.
Now you can attack the abandoned objects and get the debris.
The resources on the objects are updated in real time now, so when the fleet arrives no need to update the page.
The history of an alliance was made.
The history of the alliance, which is saved and displayed for any player, is available now. For members of the alliance, the information is more extensive (with names, for example) for guests it is simpler. In history the different kinds of information can be found. For example, you can see who was accepted or excluded, as well as specific things: reassigning the leader, changing the name, etc. Also, a "weekly report" about the results of the alliance is written weekly in the history of the alliance: its achievements in terms of players, territory, taxes, bank, etc.
Dear participants of the project, today the officers reform was carried out. Due to this reform the minimum cost of the first level is increased from 2 to 25 HC. 2 HC is not money, besides in the first mission players able to receive 25 HC absolutely free of charge.
We apologize for having essentially removed the first three free levels of officers.
We transferred old levels of officers to new levels with full compensation of difference, where it happened, on the account. In all cases of rounding off or disputed moments, they were decided in favor of the player.
An example of returns calculations and new levels for Geologist:

You can see the transparency of the recalculation and the return of funds. Everyone can track operations in the notepad separately:

In addition, as a compensation for all weekdays of this week, till April 6 inclusive, a double Geologist bonus is set, 10% per level.
It can be seen on the right side.
The speed of collecting debris with Juggernauts is increased by a third.
Gravity gun can attacks objects without an owner.
Now you can attack the abandoned objects and get the debris.
The resources on the objects are updated in real time now, so when the fleet arrives no need to update the page.
The history of an alliance was made.
The history of the alliance, which is saved and displayed for any player, is available now. For members of the alliance, the information is more extensive (with names, for example) for guests it is simpler. In history the different kinds of information can be found. For example, you can see who was accepted or excluded, as well as specific things: reassigning the leader, changing the name, etc. Also, a "weekly report" about the results of the alliance is written weekly in the history of the alliance: its achievements in terms of players, territory, taxes, bank, etc.
Dear participants of the project, today the officers reform was carried out. Due to this reform the minimum cost of the first level is increased from 2 to 25 HC. 2 HC is not money, besides in the first mission players able to receive 25 HC absolutely free of charge.
We apologize for having essentially removed the first three free levels of officers.
We transferred old levels of officers to new levels with full compensation of difference, where it happened, on the account. In all cases of rounding off or disputed moments, they were decided in favor of the player.
An example of returns calculations and new levels for Geologist:

You can see the transparency of the recalculation and the return of funds. Everyone can track operations in the notepad separately:

In addition, as a compensation for all weekdays of this week, till April 6 inclusive, a double Geologist bonus is set, 10% per level.
Сообщение #386
Significant changes were made to espionage. Now all objects are spied on the coordinates. In fact, we scan the coordinates and get a report with a list of objects. In connection with the introduction of multi espionage, all old reports were deleted. Calculation of the destruction of a spy is based on the main planet or an asteroid. If the main planet / asteroid is not on the coordinates, the calculation is based on the object to which the spy was sent.
The report is generated immediately at the time of espionage. Example: we spied the coordinates with the entity and then it flew away, then in the reports that are in the messages the entity will be indicated, in the galaxy, for the convenience it, will be hidden and this applies to all moving objects in the galaxy.
The report is generated immediately at the time of espionage. Example: we spied the coordinates with the entity and then it flew away, then in the reports that are in the messages the entity will be indicated, in the galaxy, for the convenience it, will be hidden and this applies to all moving objects in the galaxy.
Сообщение #385
9 years ago, the Xcraft project was founded and still continues to please its members by conquering all the new games in terms of the number of players and online. We are not loved by our competitors; they steal our pictures. It's funny but sometimes they copy even the mission of the project. It means that the mission is correct. Let's remember it.
The project administration will continue to carry out the mission and thank you for your support. This project gathers the best people, the most intellectual as the game is difficult.
As for the intellectual, I'm not kidding.
And now, gifts..
A copy of the realistic interface of xerjs, removed in November 2017, is made on a new fast engine. The new cabinet is installed on the servers, but players who are accustomed to the terrans can put the Terran interface back. There are still uncritical bugs and we hope with your help to catch them faster and fix them faster.
The production of X9 for today in honor of the project's ninth anniversary!
We, the founders of the Xcraft project, are starting the creation of a new real-time strategy that would attract people with thoughts of distant worlds and other civilizations of infinite space; would encourage them to create their own empires from several planets. We want our work to give our players pleasure, let them to have a rest, learn the joy of communication, successful planning and victories.
The project administration will continue to carry out the mission and thank you for your support. This project gathers the best people, the most intellectual as the game is difficult.
As for the intellectual, I'm not kidding.
And now, gifts..
A copy of the realistic interface of xerjs, removed in November 2017, is made on a new fast engine. The new cabinet is installed on the servers, but players who are accustomed to the terrans can put the Terran interface back. There are still uncritical bugs and we hope with your help to catch them faster and fix them faster.
The production of X9 for today in honor of the project's ninth anniversary!
Сообщение #384
The insectoid entity of xerjs has acquired a new ability.
Directional collision
When an insectoid entity is threatened with an imminent collision with one of the satellites in orbit, for example, upon arrival at the destination, it tries most of all to hit the enemy satellite first of all. In this case, the chance of a collision is higher as the maximum structure of the enemy satellite. If there are no enemy satellites on the coordinates, then a collision with an accidental or allied satellite occurs.
For example, the entity arrived into the orbit of the planet where there are 4 more satellites: 2 enemy stations and 2 allied moons. When the chance of a collision is triggered, it definitely will not interfere with the allied moons, but will choose between 2 enemy stations. If at the first station the current structure is 1 000 000 from 2 000 000 maximum, and at the second station the current structure is equal to 1 000 000 from 8 000 000 maximum, the entity with a probability of 80% will collide with the second station and with probability of 20% will collide with the first one.
Directional collision
When an insectoid entity is threatened with an imminent collision with one of the satellites in orbit, for example, upon arrival at the destination, it tries most of all to hit the enemy satellite first of all. In this case, the chance of a collision is higher as the maximum structure of the enemy satellite. If there are no enemy satellites on the coordinates, then a collision with an accidental or allied satellite occurs.
For example, the entity arrived into the orbit of the planet where there are 4 more satellites: 2 enemy stations and 2 allied moons. When the chance of a collision is triggered, it definitely will not interfere with the allied moons, but will choose between 2 enemy stations. If at the first station the current structure is 1 000 000 from 2 000 000 maximum, and at the second station the current structure is equal to 1 000 000 from 8 000 000 maximum, the entity with a probability of 80% will collide with the second station and with probability of 20% will collide with the first one.
Сообщение #383
Thanks to the Supreme Council, together with the Balance Editor, a common understanding of the Structure of all project objects has been developed, and formulas for its calculation have been introduced. In short, the structure of units and buildings remained the same as it was. The structure of space bodies is completely redesigned. Now it is calculated as the cubic root of the object's mass. Weight is considered by volume and density, corresponding to real physical characteristics. In the detailed descriptions of objects in the Overview all values are displayed with explanations.
Description of the new structure in the game >>. The concept of the gravity field is completely removed from the project.
We want to teach the objects to shoot at each other outside the battle system and a common concept was required to balance the strength of the shots and the structure of the objects. For example, in the picture below, the super station shoots at Nagibator.

The base power of the gravity gun beam shot is increased by 10 times.
Each ruby artifact now increases the powerof the gravy gun's shot by 1% (fading).
In order to make it more convenient for the players to understand the construction of new stations and not to climb through the directory, our designer made a scheme for building stations in one picture. The scheme appeared in the description of any object involved in the construction of stations. Any object from this scheme changes the view of the station.
Description of the new structure in the game >>. The concept of the gravity field is completely removed from the project.
We want to teach the objects to shoot at each other outside the battle system and a common concept was required to balance the strength of the shots and the structure of the objects. For example, in the picture below, the super station shoots at Nagibator.

The base power of the gravity gun beam shot is increased by 10 times.
Each ruby artifact now increases the powerof the gravy gun's shot by 1% (fading).
In order to make it more convenient for the players to understand the construction of new stations and not to climb through the directory, our designer made a scheme for building stations in one picture. The scheme appeared in the description of any object involved in the construction of stations. Any object from this scheme changes the view of the station.

Сообщение #382
Tomorrow (March 13, 2018) at 05:00 server time, will be performing scheduled maintenance directed on restoring messages, logs of battles and spy reports after the failure. Unfortunately, data from 9 am of March 5 to March 6 (before the start of the crash) could not be restored. The rest of the data will be restored in full.
During the work all missions will be stopped. The game and forum will be unavailable for a while.
Estimated duration of maintenance is about 1 hour.
Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.
Please plan accordingly. We apologize for any inconvenience.
During the work all missions will be stopped. The game and forum will be unavailable for a while.
Estimated duration of maintenance is about 1 hour.
Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.
Please plan accordingly. We apologize for any inconvenience.